(Nintendo, 1998; Game Boy Color)
Link's Awakening DX is a fantastic entry in the Zelda series and played a big part in swinging the needle in the direction of Nintendo for me. The game plays like any of the other Zelda titles that preceded, with various weapons and items at Link's disposal. One day while exploring the seas, Link's boat is destroyed and Link awakens (clever, eh?) on Koholint Island, a mysterious uncharted island where the strange locals all refer to a bizarre deity known as the Wind Fish. Link is told that if he wants to escape Koholint Island, he must awaken the Wind Fish. To do so, he has to collect eight magical musical instruments to play the lullaby of the Wind Fish.
The boss fights are all challenging and use the items found in each dungeon in ingenious fashion. You'll be leaping over Moldorm's tail with Roc's Feather, hurling the Genie's bottle until it shatters with the Power Bracelet, charging at Slime Eyes with the Pegasus Boots and yanking out Slime Eel's innards with the Hookshot, etc, etc, etc.
The music is as good as you'd expect from a leading Nintendo title, with a host of catchy tunes that'll stick in your head. The dungeon music sets the mood for each of the levels, the overworld music is a wonderfully hummable remix of the main Zelda theme tune, the boss battle music is simple, yet manages to be an earworm that you can nod your head to while defeating the evildoers.
The DX version of Link's Awakening not only adds colour to the game (making it vibrant and beautiful to look at) but also adds a whole new dungeon that can only be played using the GBC. The dungeon's main theme is- as you may have guessed- colour and requires you to use the game's now colour screens to solve puzzles and defeat enemies. The prize for accomplishing this is a choice of new tunics that will allow Link to either double the damage he causes or halve the damage he takes.
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